Let’s talk about how modern companies monetize the games that they are releasing and how in many cases when it comes to free games the gameplay is, in my opinion, totally ignored… Even if the level or the game itself is fun it will still be annoying as there are companies that actually put an Ad straight after the level is over… Think about that… All you want to do is go back to the level… But what you really get is… Another Ad… Fun? I don’t think so!
This is my opinion on working with teams that spread out across various timezones and have big differences between them. The biggest problem here is communication and syncing up with everyone and making sure that everyone is on the same page all the time. While it is easy with teams that are in the same office these types of teams form a challenge that is not always easily solvable and requires some hard work…
This is my story of me finally working on a game and my thoughts on using Unity3D for simple game development. I started this project to get to know Unity3D and to learn the concepts of modern game engines. Here are a few tips I can write on how to progress and make the first game work.
So… A few days ago I had a talk while taking a bus on my way home with a friend about projects and the things that we do at work and the difference between our approaches… That lead me to writing this post about the way that I usually approach projects/tasks at work.